Using the keyframePlayer modifier I am playing back a span of
animation (4060 – 8000 milliseconds.) I have the loop
property set to true, and for the most part it works great.
My problem is that when the 3D object first starts to play,
it seems to be playing part of its animation from outside of the
specified span. This corrects after it plays through once, and the
subsequent loops look perfect.
Anyone know why there appears to be an initial hiccup in the