0 Replies Latest reply on Jan 28, 2008 3:01 PM by adam@blueapplestudio

    Looping 3D animation has a "jump" at the start

    adam@blueapplestudio Level 1
      Using the keyframePlayer modifier I am playing back a span of animation (4060 – 8000 milliseconds.) I have the loop property set to true, and for the most part it works great.

      My problem is that when the 3D object first starts to play, it seems to be playing part of its animation from outside of the specified span. This corrects after it plays through once, and the subsequent loops look perfect.

      Anyone know why there appears to be an initial hiccup in the motion?