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Lightroom Classic Beachball Frustration...

Participant ,
Jan 23, 2019 Jan 23, 2019

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I'm using Lightroom 8.1 with Camera Raw 11.1 but since upgrading to MacOS 10.14 Mojave on my iMac I have experienced numerous occasions where Lr hangs whilst creating a Panorama or an HDR image. It's so frustrating!

I have uninstalled and reinstalled Lightroom but it's still doing it. Quite often the Panorama window will appear and may even preview successfully but during the process of completing the build the progress bar won't go any further. Despite the mouse cursor still being able to move I often have to force quit Lightroom to escape but on several occasions I actually have to force shut down the iMac because I can't switch applications even though I can still move the mouse.

This has happened with and without the "Use Graphics Processor" ticked in the Lr preferences.

I hope someone can help me escape my beachball woes.

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LEGEND ,
Jan 23, 2019 Jan 23, 2019

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Please, in LR, click on Help. click on System Information, click on Copy. Paste that into a reply.

.

Oh, please remeber, no Adobe employees in this forum (well, not normaly, and when they are, it is not much more than, can you contact us....). Just long winded fellow customers.

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LEGEND ,
Jan 23, 2019 Jan 23, 2019

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And one additional inquiry, your CAMERA RAW CACHE setting in preferences?

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Participant ,
Jan 24, 2019 Jan 24, 2019

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Lightroom Classic version: 8.1 [ 1200465 ]

License: Creative Cloud

Language setting: en-GB

Operating system: Mac OS 10

Version: 10.14.3 [18D39a]

Application architecture: x64

Logical processor count: 8

Processor speed: 4.0 GHz

Built-in memory: 24,576.0 MB

Real memory available to Lightroom: 24,576.0 MB

Real memory used by Lightroom: 620.7 MB (2.5%)

Virtual memory used by Lightroom: 7,497.0 MB

Memory cache size: 1,047.0MB

Internal Camera Raw version: 11.1 [ 112 ]

Maximum thread count used by Camera Raw: 5

Camera Raw SIMD optimization: SSE2,AVX,AVX2

Camera Raw virtual memory: 1534MB / 12287MB (12%)

Camera Raw real memory: 1540MB / 24576MB (6%)

Displays: 1) 5120x2880, 2) 1920x1200

Graphics Processor Info:

Metal: AMD Radeon R9 M290X

Application folder: /Applications/Adobe Lightroom Classic CC

Library Path: /Volumes/iMac/Users/dj/Pictures/Lightroom/David Jenner Photography Catalog-4.lrcat

Settings Folder: /Users/dj/Dropbox/Lightroom

Installed Plugins:

1) AdobeStock

2) Aperture/iPhoto Importer Plug-in

3) Canon Tether Plugin

4) Facebook

5) Flickr

6) Nikon Tether Plugin

Config.lua flags: None

AudioDeviceIOBlockSize: 512

AudioDeviceName: SoundSticks

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 48000

Build: 12.1x4

CoreImage: true

GL_ACCUM_ALPHA_BITS: 0

GL_ACCUM_BLUE_BITS: 0

GL_ACCUM_GREEN_BITS: 0

GL_ACCUM_RED_BITS: 0

GL_ALPHA_BITS: 8

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 8

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: AMD Radeon R9 M290X OpenGL Engine

GL_SHADING_LANGUAGE_VERSION: 1.20

GL_STENCIL_BITS: 8

GL_VENDOR: ATI Technologies Inc.

GL_VERSION: 2.1 ATI-2.4.10

OGLEnabled: true

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

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Participant ,
Jan 24, 2019 Jan 24, 2019

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There is my System Info and here is a screenshot of my Camera Raw Cache Settings...

Preferences 2019-01-24 16-00-28.jpg

I increased it from 5GB to 50GB in the hope it would fix the problem.

You see I have Use Graphics Processor ticked but even when I untick it the problem remains, is it better to leave it on or off?

What else can I do to try and fix it?

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LEGEND ,
Jan 24, 2019 Jan 24, 2019

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So you have plenty of memory (24GB), but I'm wondering if the real problem is (as it is so often these days) your 5K monitor. What happens if you, as an experiment, disconnect the 5K monitor, reboot the computer with only the 1920x1200 monitor attached, and try the panorama or HDR again?

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Participant ,
Jan 24, 2019 Jan 24, 2019

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The 5K monitor is the screen of the iMac itself so I'm not sure if I can actually disconnect that. I also have a second Apple monitor which is not 5K, should I disconnect that one?

Does the second monitor make a difference?

I've never had an issue before when I was running MacOS 10.12 Sierra, it's only when I upgraded to MacOS 10.14 Mojave that this problem began. I am running my OS off a separate 500GB SSD drive. In the back of my mind I've always thought this might be a memory issue?

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LEGEND ,
Jan 24, 2019 Jan 24, 2019

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I've never had an issue before when I was running MacOS 10.12 Sierra

To me this is not relevant information. I would still try the experiment if you can find a way to disconnect or turn off the 5K monitor.

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Participant ,
Jan 24, 2019 Jan 24, 2019

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OK great, I shall give it a go.

I could boot up my older non-5K iMac from my OS on my SSD and run Lightroom on there as a test.

If this were to work how can I resolve the issue when I go back to my main 5K iMac?

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LEGEND ,
Jan 24, 2019 Jan 24, 2019

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Perhaps we are limited by the fact that the 5K monitor can't be turned off or disabled, and that means such an experiment won't work.

I'm not sure what we would learn using your older computer, as all the hardware is different (different memory, different operating system, etc.), but ... it can't hurt ... still I'm not sure how it would transfer to your main 5K iMac.

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Participant ,
Jan 24, 2019 Jan 24, 2019

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Well it seems I can't boot my old iMac off my driving running Mojave, maybe the iMac is too old to support 10.14, but as you say it might not prove anything if it does work because it is a completely different environment.

Maybe I need to tackle this from another angle?

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LEGEND ,
Jan 24, 2019 Jan 24, 2019

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Ok, on the 5K Retina monitor. Big Big problem is that Apple does not actually provide the capability to run the display at a lower resolution, it uses some tech to scale the image displayed down, altering pixels displayed and fonts (size) used. End result, Lightroom still renders the previews to 5K resolution.

Now Lightroom has issues starting at 4K, getting extremely worse at 5K due to the size of the previews it renders for these large resolutions. Just eats and eats up time.

To add to the confusion, what is used in the Library module for previews is not the same for Develop module previews. And so one workaround may help the Library Module, but not the Develop module. Your Photo merge issue involves the Develop Module.

Workarounds I have noticed on the web (but I can not test)

1. For Library module, in Catalog Settings, File handling tab, reduce Standard Preview size down to something in the 2K area, and perhaps preview quality to Medium.

2. For the Develop module, some say to not display Lightroom in a full size window. Shrink the window down.

3. And, perhaps (I have had no feedback on if this is useless) In Finder navigate in Applications to the "Lightroom Classsic CC.app", right click, get info, Check the box "Open in low Resolution"

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LEGEND ,
Jan 24, 2019 Jan 24, 2019

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davidg36166309  wrote

1. For Library module, in Catalog Settings, File handling tab, reduce Standard Preview size down to something in the 2K area, and perhaps preview quality to Medium.

2. For the Develop module, some say to not display Lightroom in a full size window. Shrink the window down.

3. And, perhaps (I have had no feedback on if this is useless) In Finder navigate in Applications to the "Lightroom Classsic CC.app", right click, get info, Check the box "Open in low Resolution"

Good thoughts. I doubt #1 would work as HDR and Panorama don't use previews at all, but #2 and #3 might work.

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LEGEND ,
Jan 24, 2019 Jan 24, 2019

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dj_paige  wrote

Good thoughts. I doubt #1 would work as HDR and Panorama don't use previews at all, but #2 and #3 might work.

Agreed, #1 has nothing to do with Photo Merge.(sort of stated that backwards end of paragraph 3)

Interested to see if #3 actually does anything. My Mac Book Pro (15" Retina) is only 2880-by-1800, so while I can run an external monitor much higher (GPU supports), it would not be the same thing. Now I have done #3 on my MAC Book, it has not hurt anything.

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LEGEND ,
Jan 24, 2019 Jan 24, 2019

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P.S. your Camera RAW CACHE looks fine, remember to purge the CACHE on occasion.

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Community Expert ,
Jan 24, 2019 Jan 24, 2019

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So it hangs during panorama or HDR creation? That has nothing to do with the GPU support being turned on or off, the resolution of the screen or anything else like that. It also is not Mojave as I run on Mojave with a 4K display and have none of these problems. What I can advise here is to try resetting your Lightroom preferences(How to set Lightroom Classic CC preferences ). This can solve strange random problems like this one. Also, check whether the permissions are set correctly on the disk/folder where your images are (you need read and write access) and run a disk utility first aid on the disk that contains the images you are merging.

Lastly, and this is a far shot, how much free space do you have on your startup disk? Lightroom writes temporary files on the startup disk for HDR and panorama creation. Somebody else here ran into a crashing problem when generating panoramas even though all his images and catalog were on a big external disk but the internal disk did not have enough space to store the temporary files.

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