supposed to return true if the first object hits the second object
I have this scenario. In terms of Flex speaking.. I have lots
of objects inside a Canvas. When one of these objects comes to
contact with another object of the same Canvas the hitTestObject
works. These objects are added in a separate method.
However something strange I am finding is when I create an
object and add it to the Canvas and in the same method check if the
this newly created objects hits an object already added to the
Canvas the hitTestObject doesn't work.. even though visually it is
supposed to hit the object........