my world would be blown away if the above line actually
worked. Id probably never use arrays again for anything and just
use xml to manage everything in all my movies ever. but childNodes
is read only and for the most part anything i try to do to
manipulate xml once its loaded in fails.
if i load in xml that looks like this
And in the flash movie i want to change the second node
link="adobe.com". Action script doesnt have a way to just do that.
The behavior so far XML() is all kinds of read only and doesnt let
you edit directly. At the end of the session, I need this object to
contain the manipulated version of the original flash i loaded up.
Tutorials i have read never touch the original xml. Is it expected
that if i want to change something in the original document I
should create an entire clone from the beginning and include the
so the answer is yeah you have to build a new xml document
with your changes, but do it at the end when all your data changes
are over with.. my solution is im going to spin all this xml into
hashes, or what flash calls "literal array objects" uhh yeah
whatever. Make your data changes in the hash format as you go along
and when the session is over repackage the hash up into a new xml
document. You can then send submit your xml document back to the
server if you want to save your changes.