0 Replies Latest reply on Mar 12, 2008 1:51 AM by mbrown174

    Rotating and Translating Objects with Collision Modifiers

    mbrown174
      Hello
      Im trying to build a simple 3d scene. The idea being that a footballer walks up to a football and on detection of that collision, the football is translated or 'kicked.'

      Got the Collision Detection working using Collision Modifiers. Got it working so that it registers the collisions, what I havent gotten is how to translate the object (football) I have used the simple translate command but this seems to work on objects without collision modifiers.

      Does anyone have any work arounds?
      Thanks in Advance