0 Replies Latest reply on Mar 3, 2008 10:54 PM by Brycerocket

    ByteArray Traversal expensive?

      I have a ByteArray I'm using as a buffer for incoming bytes from a socket. I'm searching through this ByteArray for two specific patterns (2byte head/end of Jpegs) and then reading off those bytes/shifting the bytearray. It seems that the copying and shifting (reading the array over itself) are not CPU intensive; However stepping through the byteArray is eating up 30% of my CPU by itself! It's important to note that while this byteArray does grow, it grows within a constraint since I am moving data off of it quickly - so it's not because the array is just getting longer. I've tried as many caching tricks as I could think of so I don't have to traversal the byte array that often, but does anyone know what could be causing this?