1 Reply Latest reply on Jan 28, 2008 3:05 PM by adam@blueapplestudio

    Shiny Metal Texture



      I'm building an interactive in Director 3D where the user can build a ring by selecting gemstones, wire decorations, settings etc. I'm a complete novice where it comes to shaders and textures and wondered is anyone had any tips into getting a really shiny metal texture. I only seem to get a rather matt finish with a bit of shine. Is there a way of layering shaders or textures to get the defined reflections you see in real life.

      The ring is suspended against a black backdrop and lit with two spots from the left and right of the camera, if that helps.

      Ring Example

      Thanks in advance to anyone who can help.