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this probably isn't a code issue - more likely that (I'm assuming) the 'text' within the button (mc) is set to 'anti-alias for readability', try setting it to 'anti-alias for animation' and see it that make a difference. also the field has been rotated, it might even be better to 'break apart' the text, to make it a bitmap 'shape'.
just guesses :)
I tried both suggestions and I still have the issue. I have no idea where to go from this point. However, thanks for the help.
I have had this issue in the past myself. Typically breaking the text apart works for me no problem.
As a guess, perhaps you created the button first, and then rotated it for the final display. As such, this could be causing the problem. Perhaps try recreating the button, rotating the text inside of the button, and then breaking it apart to vectors. (As an alternate, you could simply break the button apart down to only vectors, and create a new button out of it.)
Also, remember to break the text apart in every portion of the button. This means on every state, and every keyframe of the grow animation.