This content has been marked as final. Show 3 replies
Originally posted by: Nanomedia
Issue #2 - if you're using dummy objects to move bones pay attention to the hierarchy!
Also don't forget to group them all (including the mesh) before exporting.
Thank you very much for your response! Stretching bones would help me a lot for facial animations, but I guess I'll have to do without them.
Regarding the dummy's place in the hierarchy - I cant just link a bone to a dummy, I need to go through position/look-at constraints and I had a feeling those wouldnt be carried over to Director, or does it matter? If I uploaded a file I'm working on, would you be able to see if you can get it to work with Director? Thanks!
If you're looking for bone stretching and facial animation, there're two methods:
1) link few dummies to the bones chain (and you'll get a mixed keyFramePlayer / bonesPlayer animation).
2) use bones only (you'll need more bones, but you don't need the keyFramePlayer).
Augustin has a nice example (workaround) about "morphing": http://www.onwine.com.ar/demos/morphing.html