I have an graphic symbol "X" containing many instances of the
animation "Y" chained several times behind each other. To make it
simple, let's imagine the animation "Y" is a circle growing and
shrinking back to it's original size. What I want is have the
pulsing speed of the circle speed up over time.
I know I can achieve thisby taking the animation "Y" layout
but reducing the amout of frames the animation has to play. Steady
Framerate + decreasing frames = accelerated animation.
Unfortunately, for the animation I'm trying to create, this
"handmade" approach is not an option.
Is there a way to change the speed of the animation "Y" at
various stages of the animation "X"? I'm looking for something
similar to the Custom Ease In / Out option for tweens. But in this
case I'd be changing the "density" of frames at various points in
the animation "X". Basically, the beginning would be 30fps and the
end of the animation would be 10fps, therefore slower in the
beginning and getting faster towards the end.
So what I want is to accelerate a linear animation?!
Anyone got a hint? Or is it all confusing, and I'm trying to
defy the very way how Flash works?
Oh, before I forget. AS is a no-go, since I'm exporting to