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I have Director tutorials at:
Don't have any specifivally on what you're answering but here's some info.
> 1. setup a rollover to blend from 0 to 100 on mouse over to an over image
on mouseEnter me
sprite(me.spriteNum).blend = 100
on mouseLeave me
sprite(me.spriteNum).blend = 0
The above will set the blend to 100 when you move teh cursor over the sprite and
back to 0 when you move off it.
sprite(me.spriteNum) is a way of identifying the sprite that the behavior is
> 2. move a button to a certain point on mouse over
on mouseEnter me
sprite(me.spriteNum).locH = sprite(me.spriteNum).locH + 200
sprite(me.spriteNum).locV = sprite(me.spriteNum).locV + 200
The above moves the sprite's horizonal and veritical position by 200 pixels so it
will move 200 to the right and 200 down.
> i currently am able to setup a rolover to swap an image and it just snaps on
> and off. and able to move an image to a certain point (say plus 10 in x) which
> also just pops.
> so how do i increment this type of action to go from a to b hope this makes
Actually, reading the above part, sound liek you may want the effect to be animated
rather than just a hard change. If that's the case, for belnd, you could just
create a film loop that has the animated change and then do a switch to the
filmloop on rollover. Do you want the animated effect of the sprite moving across
the screen as well? You could always jump to another frame where you have that set
up. Anywya, I may have misunderstood what you've asked. Hope this has been helpful.
If you need more info, let me know.
Director Lecturer / Consultant