Normally I could just tell the tempo channel to stay on a
particular frame until the sound reaches a certain cuepoint.
BUT the sound that plays is dependant upon a choice that is
made. There isn't a sound in the 2 sound channels of the score. So
for example, if choice a then sprite 20 is visible (while 21, 22,
23 are invisible) and the sound for sprite 20 is called to play. If
a different choice then sprite 21 is visible and the rest are not
and a different paragraph is spoken. I was just telling the tempo
to wait so may seconds but the sound files are such different
lengths that sometimes the sprite remains too long or others not
long enough. Now I thought I had this figured out but I had to
replace my motherboard and that seems to have erased my memory. How
do I tell the frame to sit there until the sound in channel 3
reaches cue point "end"? This seems so simple but my mind is still
reeling from hardware work.