I am working in Flash Pro 8. My project is 3 minutes long. It
includes background music and narration. The audio files are each
in the library as MP3s and are called in by sound objects via
actionscript. I have animated words that need to match up to the
narration. It works great on my top of the line G5 but as soon as I
transfer it to a PC or any slower computer the synchronization of
the animation and narration gets all out of wack. It starts off
okay but gets worse and worse as time goes on.
The only information I have found on this issue pertains to
audio that is sitting in the timeline and can be set to "stream."
Since my audio is called in by sound objects I am at a loss. I need
the audio to be called in with sound objects so I can control
volume and on/off buttons for the background music and the
Any and all suggestions would be greatly appreciated.
I think what you're trying to do is impossible. There is a
potential workaround for the issue of having streaming sound AND
stopping and starting the audio, but not for changing the volume.
You can put each sound file into the timeline of an empty separate
movie clip that you place on the stage. Within each movie clip,
obviously the timeline will have to match the length of the audio
track. Set the properties to Stream. Then you can use Action Script
to play() and stop() that movie clip, hence pausing the soundtrack.
That also gives you the ability to use script to skip to specific
frames or markers within that movie clip. But as for controlling
the volume, I think you're out of luck. Flash is still quite
limited in how it treats sounds. Unless I'm wrong, there isn't a
way to use script to set the properties of a sound to