Here is the scenario.
A W3D file with two objects loaded into director MX.
Object 1 is a child of the default camera and moves with the
Object 2 is a moving object that moves.
The problem is to resolve a collision between the two
When object 1 collides with object 2 have the play head go to
a frame or marker.
How the code would be written to accomplish this.
You can use the collision modifier on the two models. It gets
a little complicated, so you should check out the HELP. I haven't
used it often, but the basic procedure is to
yourmodel.addmodifier(#collision) to both your models,
<script object>, <optional params>) so you can get the
collision event when it happens, and then simply
_movie.go("somemarker") when the event occurs. You should set the
yourmodel.collision properties appropriately, probably #enabled =
TRUE, #resolve = FALSE, #immovable = FALSE and #mode = #box.