3 Replies Latest reply on Oct 4, 2006 3:14 AM by Minds Eye

    How do I get a rotation from a normalized vector

    Minds Eye Level 1
      I need to align a cylinder to the face of a mesh that is picked by the user
      via the modelsUnderLoc handler

      The function gives me #isectNormal as part of the return list which is a normalized vector

      All I want to do is rotate my cylinder to align with the normal of the face.

      How do I convert this?


      The Minds Eye