12 Replies Latest reply on Nov 15, 2006 2:58 AM by Necromanthus

    ShockWave 3D Tutorials

    Necromanthus Level 2
      It's only the beginning, so don't ask too much this time:
      http://necromanthus.com/main.html
      Click on the SHOCKWAVE button.

      Function of your future requests, that section is gonna be extended.
      cheers
        • 1. Re: ShockWave 3D Tutorials
          _lw
          first of all, very good stuff to play around with and get into how things work!

          I have played around with the mirror thing, this is something that i wanted to do in the past but i never found a performant way. This one seems to work quite good!

          But how do you resized the 3D member? The one you use in the demo has a height and width of 128, if i try this with with a inserted shockwave3D member it is by default 320x240 and i am not cleaver enough to change it to something else?

          • 2. Re: ShockWave 3D Tutorials
            Necromanthus Level 2
            quote:

            Originally posted by: hondo3000
            first of all, very good stuff to play around with and get into how things work!

            I have played around with the mirror thing, this is something that i wanted to do in the past but i never found a performant way. This one seems to work quite good!

            But how do you resized the 3D member? The one you use in the demo has a height and width of 128, if i try this with with a inserted shockwave3D member it is by default 320x240 and i am not cleaver enough to change it to something else?


            Hi Lutz,

            There're 2 methods:

            1) manually
            - import the W3D file / Cast Member Properties / List View Mode
            - change the reg point to point(64,64)
            - change the default Rect to rect(0, 0, 128, 128)

            2) at runtime using LINGO:
            on beginSprite me
            member("room").regPoint = point(64, 64)
            member("room").defaultRect = rect(0,0,128,128)
            end


            For runtime mirrors do not use textures bigger than 128x128. You'll need a top machine to get a decent frame rate ...
            cheers


            • 3. Re: ShockWave 3D Tutorials
              Level 7
              Hi Necromanthus!

              I'm back from the abyss.

              Long time no speak :)

              Nice mirror tutorial!!!

              Cheers

              Richard
              www.funpods.com


              • 4. Re: ShockWave 3D Tutorials
                Level 7
                Richard wrote:

                > Long time no speak :)

                missed u, Rich ;)

                > Nice mirror tutorial!!!

                Yeah, and it was a surprise for me reading that you can use a SW3D
                member for creating a #fromCastmember texture. Nice one!

                Regards,
                --
                Agust�n Mar�a Rodr�guez

                www.onwine.com.ar > Macromedia Director demos & code
                • 5. Re: ShockWave 3D Tutorials
                  Necromanthus Level 2
                  quote:

                  Originally posted by: Richard
                  Nice mirror tutorial!!!

                  Richard
                  www.funpods.com

                  You could try to use a mirror in that lovely monkey drummers show ... ha ha ha
                  best regards


                  quote:

                  Originally posted by: Augustin
                  Yeah, and it was a surprise for me reading that you can use a SW3D
                  member for creating a #fromCastmember texture. Nice one!

                  Come on Augustin ... a guy with your (shocking) experience ...
                  best regards

                  p.s.
                  For both of you: you're very old & talented shockwave developers. Where can I find your best piece ?
                  • 6. Re: ShockWave 3D Tutorials
                    Level 7
                    Thanks for checking out my bonobos :)

                    > p.s.
                    > For both of you: you're very old & talented shockwave developers. Where
                    > can I
                    > find your best piece ?

                    Hard to choose one...

                    Hmmm the most popular by far with millions of plays a month is 'Redline
                    Rumble'
                    Most original (or weird) is 'Star Dance'.
                    Most lucrative is 'BattleX' for Mattel.
                    Most mind busting is 'HyperFrame' :)

                    Visually the game I'm most proud of is my current multiplayer naval
                    destroyer game (also for shockwave.com), just weeks away from completion.

                    Just saw your Wolfenstein demo, jaw dropping!

                    Byeeee

                    Richard


                    • 7. Re: ShockWave 3D Tutorials
                      Necromanthus Level 2
                      quote:

                      Originally posted by: Richard
                      Hmmm the most popular by far with millions of plays a month is 'Redline
                      Rumble'
                      Most original (or weird) is 'Star Dance'.
                      Most lucrative is 'BattleX' for Mattel.
                      Most mind busting is 'HyperFrame' :)

                      Visually the game I'm most proud of is my current multiplayer naval
                      destroyer game (also for shockwave.com), just weeks away from completion.

                      Just saw your Wolfenstein demo, jaw dropping!


                      Excellent work ! I like them all.
                      It's a pity that you don't (can't) put them all on your own website ... I hate to see aggressive advertising and popups.
                      cheers



                      • 8. Re: ShockWave 3D Tutorials
                        Level 7
                        necromanthus wrote:
                        > Come on Augustin ... a guy with your (shocking) experience ...
                        > best regards

                        hehe Really, I thought you could only parse #bitmap members.

                        > p.s.
                        > For both of you: you're very old & talented shockwave developers. Where can I
                        > find your best piece ?

                        I�m doing mostly offline content. Advergames for trade events with
                        gesture capture and custom devices for input. My website has a few
                        videos but it�s in spanish right now. We�re working on the v2 of the
                        site and it will be multilanguage so I�ll keep you posted.

                        Cheers!
                        --
                        Agust�n Mar�a Rodr�guez

                        www.onwine.com.ar > Macromedia Director demos & code
                        • 9. Re: ShockWave 3D Tutorials
                          Level 7
                          Richard wrote:

                          > Hard to choose one...
                          >
                          > Hmmm the most popular by far with millions of plays a month is 'Redline
                          > Rumble'
                          > Most original (or weird) is 'Star Dance'.
                          > Most lucrative is 'BattleX' for Mattel.
                          > Most mind busting is 'HyperFrame' :)
                          >
                          > Visually the game I'm most proud of is my current multiplayer naval
                          > destroyer game (also for shockwave.com), just weeks away from completion.

                          I always loved your Turtle Hurtle game!!
                          --
                          Agust�n Mar�a Rodr�guez

                          www.onwine.com.ar > Macromedia Director demos & code
                          • 10. Re: ShockWave 3D Tutorials
                            Level 7
                            Hi Remus,

                            Nice tutorials and demos up tehre. Keep up the great work:)

                            regards
                            Dean

                            Director Lecturer / Consultant
                            http://www.fbe.unsw.edu.au/learning/director
                            http://www.multimediacreative.com.au


                            • 11. Re: ShockWave 3D Tutorials
                              Necromanthus Level 2
                              quote:

                              Originally posted by: Dean Utian
                              Hi Remus,

                              Nice tutorials and demos up tehre. Keep up the great work:)


                              Hi Dean,
                              You may join us with your best shot (tutorial).
                              cheers

                              • 12. Re: ShockWave 3D Tutorials
                                Necromanthus Level 2
                                Because of many requests, a new tutorial: FLARES
                                http://necromanthus.com/Games/ShockWave/tutorials/Flares.html
                                have fun