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In Flash you may use 'export for runtime sharing' future. In Flex there
must be a way also (look at adobe devnet topics)
In Flash common problem is you can't control loading progress of this
add-on. Preload first add-on to one movie without "export for runtime
sharing" future with loader progress if you need it, then reload common
movie to 'real' loader - add-on wil be taken from cache
> I apologize if you've already read this message. My question isn't only AS,
> not only Flash, not only Flex. It's in the mysterious area where the three
> come together. I posted this in the AS discussion, but think it might be
> better off here.
> Is it possible to embed images (jpgs) in one MovieClip, then load that SWF
> into another MovieClip and use those images in the loader? We are trying to
> avoid reloading an image each time we need it, but still load them dynamically.
> We'd like to do this:
> public var img: String;
> Then, load that SWF and use its embedded image:
> <mx:Loader id="container" source="Container.swf" />
> <mx:Image id="the_image" source="container.content.img" />
> It looks like this should work, and the "resource" string is properly being
> passed to the_image (something like __Resource.43234564.myimage_jpg) but it
> cannot actually load; we get a broken image instead.
> I'm guessing I somehow need to register the object library of the
> Container.swf with my Loader.swf? How?
> Or, is this whole enterprise impossible?
> Thank you!