Hallo, I have a few questions if someone has time.
By default there are 150 sprite channels in director, is
there a reason for that or can I safely increase it? I am planning
to make a small application that will need a lot of sprites (2d
particle systems among other things). Could I increase it to say
What is the best way to work with big pictures that are
moving? I am planning to have a big moving sprite as my background
(like a side scroll game). But last time I tried that I got a lot
of "tearing". Is there anyway to remove or minimize it?
You can change the number of sprite channels in the movie
property dialog (command-shift-d). I think there is a limit (maybe
1000?) - I'm not sure because anytime I've need a lot of 'sprites'
(such as in a particle system) its been more efficient for me to
use imaging lingo and paint many particles into a single sprite (or
I believe there is some limit with 'big images' - but again
I've usually used imaging lingo to animate smaller slices of the
image. I did some experiments a while ago - and to scroll around a
10,000 x 10,000 'image', I ended up using 256x256 pixel tiles (I
think - my memory is a bit vague) I was comparing the speed
scrolling 60 small tiles vs. 12 medium vs 4 large tiles) You might
want to do some similar tests.