I'm making an animation in which the user can drag an object
(mc) and when it is released it pauses for 5 seconds and then
I had hoped to be able to simply make a function (Pause) that
would count down the 5 seconds and then when Times >= 5 it would
perform the move function repeatedly...
But it's not performing the move function...I don't
understand setInterval very well so it may be a problem with
Here's my code....
If it were me, I would probably just make that animation's mc
start on a later frame in the timeline. Example, when a user
released the object it tells the mc in a certain frame label to
gotoAndPlay("frame labe"). In that mc I would have nothing for the
first 150 frames (given if you were setting your frame rate to 30)
then it would lead into the animation desired.
Not sure if that is the answer you are looking for, but I
know I sometimes over-complicate things I need done thinking there
is a certain Actionscript code for it, and I end up wasting more
time trying to find the answer. 150 blank frames in an animation mc
shouldn't add much, if anything, to the overall file size of the