Dont suppose anyone knows the best way to setup shaders from
lightwave to director so you can change colour (paintwork of a car
Below is the code im using but it just 'paints' the models in
a pastel type colour instead of the solid colour. What figures????
Am I setting up the surface from lightwave incorrectly. Ie, too
much difusion/luminosity etc...
I avnt a clue!
-- assign shaders to each model
sprite(mySprite).member.model.shaderList = redShader