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you can, but you must wait until loading of mod0.swf is complete.
if there's a swf still open while mod0.swf is loading, you can use preloader code in that swf to check when mod0.swf has completed loading and then execute your goto method.
if "this" in your loadMovie() statement is referencing your _level0 swf and you have no other _levels open, you can use the shared object to store "mod1" and have mod0.swf use that shared object (if it exists).
The mod0.swf will always be finished loading, so no problem here, I'm just not sure how to write the code for the goto method inside a loadMovie statement. Or do I have to define the "GET" before this in a class statement?
loadMovie ("mod0.swf", this, "GET");
Sorry, I'm a little new!
it makes no sense to try and create a goto method inside a loadMovie() statement because you can be sure the swf has NOT completed loading when the loadMovie() statement is executed.
what do you say the mod0.swf will always be finished loading?
I have a preloader on mod0.swf that holds it until it finishes loading before playing anything, so this is how I know it will always be finished loading before the loadMovie is executed.
what? do you mean to say that the loadMovie() statement is loading a swf that has nothing to do with the goto statement?
that is, the frame labelled mod1 is not in mod0.swf's timeline???