0 Replies Latest reply on Aug 18, 2006 1:36 PM by extol

    W3D & textures in 3ds max

      Hello. I am using 3ds Max to make some models for use in Director (Shockwave). The problem is that I have my material tiled to 3x3 and Environ checked (both in the Material Coordinates). That makes my terrain have small cobblestones instead of huge circles. But to export it to W3D I have to bake the texture and then use an Unwrap UVW modifier. However, when I do this, the Tiling is now 1 x 1 and the Environ is ignored. Is there any way to bake my texture exactly as it is? Thanks for any help on this!