Hello. I am using 3ds Max to make some models for use in
Director (Shockwave). The problem is that I have my material tiled
to 3x3 and Environ checked (both in the Material Coordinates). That
makes my terrain have small cobblestones instead of huge circles.
But to export it to W3D I have to bake the texture and then use an
Unwrap UVW modifier. However, when I do this, the Tiling is now 1 x
1 and the Environ is ignored. Is there any way to bake my texture
exactly as it is? Thanks for any help on this!