I have been trying to do what I thought would be a very
simple project. I created a 3d environment with simple objects I
would like the user to be able to re-arrange in that environment. I
would like the user to be able to rotate around the model so they
can see it from the front, top, back and bottom.
Using the built in 3d behaviors I assign command to move an
object on each axis separately, and to rotate on the x axis. This
all works fine until I rotate the camera to a new position. Once
the camera moves, the x,y and z axis of the objects seem to follow
the camera, so now a vertical or front to back move is no longer on
the correct plane.
I thought it might be the program I created the model it, but
it acts the same if I use Maya, Studio Max or Shape shifter.
Any idea what I am doing wrong and how I can fix it?