I have a class which extends sprite and in which I am
capturing mouseX and mouseY on a timer. The mouseX/Y values are
always either even or odd but never both. They always jump two
pixels. Can anyone else confirm this behavior?
this.timer = new Timer(10);
// in handle timer
I also tried using the MOUSE_MOVE event but it suffered the
I realized this prob also, while binding the position of a
window to the actual mouse cursor position. Viewing the coordinates
shows that x,y are sometimes floating numbers. Why??? I dont know.
Maybe some Adobe Flex guys will see that an change it to integer