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I usually start off solving problems with the livedocs, as I recommend for anyone. The following link will take you to the NetStream.onCuePoint handler. This is what you need.
You can have this code on the main timeline. When the cuepoint is hit, it will invoke this event handler and inside is where your gotoAndPlay( ) should go.
Your other question about the text will get activated by the same handler. Just have a conditional statement (if, switch, etc.) to differentiate between the two events. The text itself can be mask inside a movieclip.
Does this help?
Thanks very much for your reply!
I have seen this livedoc before, and to tell the truth, I was not at all sure on how to adapt the code for what I need to do. Is there a simple way to do this?
My apologies for my ignorance, and many thanks for any addtional help you might give me!
Goto the link below and Stiller has two links together about onCuePoints, I would explain it more fully but I have to go.