This content has been marked as final. Show 2 replies
You said ...
quote:Yes, there is. Do not insert animations (SWF) containing their own built-in audio. If you do, the audio will continue to play until it has completed, even if the user leaves the slide on which the animation is inserted - but you knew that, huh? Sorry, couldn't resist stating the obvious, but I'm sure you don't appreciate my sense of humor as much as I, so I'll apologize once more. Sorry.
Is there some way I can stop/pause the audio of the previous animation when you move to the next animation frame?
Seriously, when audio is contained (or "wrapped") in a shell like another SWF file, you basically give up control of that audio - because the PC's "focus" is on the main SWF - your Captivate project. Instead, use the audio for the main project, either at slide-level (preferred), or (second choice) at object-level, the "object" being the inserted SWF.
Another possibility - which I haven't tried personally - is to include, as a separate object in the inserted SWF, a "mute" control that could be clicked before hitting the "Next" button. Extra steps for the end user (and you), and it will require at least a minimal knowledge of action-scripting (and a copy of Flash), but it might also work ... maybe ... perhaps.
Have a great day!
Thanks, Larry! I appreciate your taking the time to reply to my query and also your sense of humor. Also my apologies for a late reply (was visiting my folks) and for double posting (my mistake).
The solution to add the audio to the slide is something that works, but it also means that if the video is paused, the audio keeps playing. I have not tried to attach the audio to the SWF object, but it is worth a shot.