1 Reply Latest reply on Oct 18, 2006 2:10 AM by duckets

    3ds Max 8 - Making several objects one

      I have About 8 objects in my max file that I want to not only group but make one object so that I can apply it textures in director. How do i do this....thanks in advance.
        • 1. Re: 3ds Max 8 - Making several objects one
          duckets Level 1
          I believe the max exporter does actually automatically condense grouped models into one model when exporting to sw3d - try it. The result will be a model in sw3d that has multiple meshes.

          To assign new textures to each mesh of the object in director, you need to change the shaders in the model's "shaderlist" property. Each element in the shaderlist of a model corresponds to a particular mesh of that model.

          hope this helps!

          - Ben