I read that Timer() calls' accuracy are dependent on the
frame rate of the movie they are playing in (which makes sense as
they are Flash, after all!). I'm working on a pure ActionScript 3.0
project and I'm wondering how I change the frame rate of this
project, I don't mind increasing it to about 50 fps so the Timer()
calls can be pretty accurate.
The base, ie runnable, class in this project is currently an
extension of Sprite, but that could change if necessary.