I'm trying to move an object around in space. I can do this
However, this will give a vector on an xy plane
QUOTE "at a distance in front of the camera such that one
pixel represents one world unit of measurement"
I want to keep the object on the same plane of its current
I can get the vector and then adjust the z element such as:
vLoc.z = fZVal
p_Selected.transform.position = vLoc
but then the rate that the object moves is disproportionate
to the movement of the mouse.