0 Replies Latest reply on Sep 20, 2006 3:26 AM by Minds Eye

    Define projection plane

    Minds Eye
      Hi Forum!
      I'm trying to move an object around in space. I can do this using function

      However, this will give a vector on an xy plane
      QUOTE "at a distance in front of the camera such that one pixel represents one world unit of measurement"

      I want to keep the object on the same plane of its current location.
      I can get the vector and then adjust the z element such as:
      vLoc = sprite(me.spriteNum).camera.spriteSpaceToWorldSpace(mLoc)
      vLoc.z = fZVal
      p_Selected.transform.position = vLoc

      but then the rate that the object moves is disproportionate to the movement of the mouse.

      Has anyone worked out a way to get round this?


      The Minds Eye