Im building a "Worms" style game that has terrain that can be
damage by wepons ie. a rocket will create a hole in the ground. My
solution was to use the setMask and duplicateMovieClip functions to
position a shape_mc at the point of impact, hence removing a
segment from the terrain an making it look damaged.
Heres where my problem starts- flash hides everthing except
the shape mask, is it possable todo the reverse ie. removing the
mask shape from the terrain?