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Since a digital video file is playing a sprite space in Director, the
visible part of the sprite can only be as large as the stage. If you
resize a sprite to be larger than the dimensions of the stage, you will
effectively mask the sprite with the stage.
You can do one of two things. You can change the rect of the stage to be
the same as the user monitor resolution. Then reposition and resize the
dv sprite. Or, you can place the dv sprite in a MIAW and then set the
MIAW to be any size that you like.
Adobe Community Expert
Following Robs answer. I had been using Mpeg advance script (below) to force a video to go full screen. This worked great with MX however the effect seems to have changed with MX04.
It now leaves a small gap at the bottom of the screen hiding the in built QT controls - Any ideas how to remedy this.
Mpeg Advance Behaviour below (used in combination with Mpeg Advance Target behaviour)
-- Mpeg Advance Xtra Full Screen behavior
-- You are free to use, modify and redistribute this code with your Director projects
on mouseUp me
if pFullScreenOnClick then
on beginSprite me
if pFullScreenAtStart then
on toggleFullScreen me
if not pIsFullScreen then
pOriginalStageRect = (the stage).rect
pOriginalSpriteRect = sprite(me.spritenum).rect.duplicate()
(the stage).rect = the desktoprectlist
sprite(me.spritenum).rect = the desktoprectlist
pIsFullScreen = true
(the stage).rect = pOriginalStageRect
sprite(me.spritenum).rect = pOriginalSpriteRect
--force the stage to redraw, necessary in MacOS Classic
the stagecolor = the stagecolor
pIsFullScreen = false
on endsprite me
if pIsFullScreen then
set description = [:]
addprop description, #pFullScreenAtStart, [#default: false, #format:#boolean, #comment: "Enable full screen at beginsprite:"]
addprop description, #pFullScreenOnClick, [#default: true , #format:#boolean, #comment: "Toggle full screen on click:"]
on getBehaviorDescription me
return "Drag to video sprite to enable it to resize the stage and play in full screen mode." & RETURN & "PARAMETERS:" & RETURN & "• Enable full screen at beginsprite - When enabled the movie will go in full screen mode as soon as the video sprite is initialized" & RETURN & "• Toggle full screen on click - Determines if full screen mode will be enabled and disabled when the user clicks on the video sprite."