This content has been marked as final. Show 3 replies
Well, I would load assets on demand. And you should use the MovieClipLoader Class to do so. Once loaded you can do everything you would normally do on the timeline. If you want to display details in text (or other images for that matter) with the projects, use xml and load the data with the XML Class.
Thanks for the reply.
So how would I state which layer I want to place the clip on, and the scale/location of the clip? Would I also need to use the unload command too or could I just keep it loaded without impacting on anything?
Sorry, this is probably something really simple but I'm not particularly confident in using the more complex ActionScript!
You can't assign a layer when loading external assets. Instead you load in an existing - empty - movieclip (either already there or dynamically made) and use depths to layer the assets.
Hit F1 and search for MovieClipLoader Class - enough examples and explanation there. After the image or swf has fully loaded you assign properties.
Management of loaded assets depends on the situation. You can use movieclip.removeMovieClip() or keep assets loaded and set them to invisible and quite some other techniques. Start by investigating the MovieClipLoader Class.