Fixing bug SDK-17173: Setting rotate to a large number doesn't work anymore.
The Flash Player clamps rotate between -180 and 180. We should do the same now that we're doing some of the calculations ourselves. This clamping logic was added to CompoundTransform.as. Also, clamping logic was added to UIComponent. This is because FP10 doesn't handle values greater than 2^15-1; FP 9 used to handle these values fine. I filed a FP bug for this (FP-749).
QE: Yes - Please look out for any rotation failures