0 Replies Latest reply on Mar 13, 2009 12:07 PM by Chet Haase

    [svn:fx-trunk] 5305: Fixed a few unrelated effects bugs, including an RTE when manually playing an FxRotate3D effect, incorrect calculations using valueBy in general, and allowing FxAnimateColor to handle color names instead of just uints.

    Chet Haase
      Revision: 5305
      Author: chaase@adobe.com
      Date: 2009-03-13 13:07:42 -0700 (Fri, 13 Mar 2009)

      Log Message:
      -----------
      Fixed a few unrelated effects bugs, including an RTE when manually playing an FxRotate3D effect, incorrect calculations using valueBy in general, and allowing FxAnimateColor to handle color names instead of just uints.

      Modified Paths:
      --------------
      flex/sdk/trunk/frameworks/projects/flex4/src/mx/effects/FxAnimate.as
      flex/sdk/trunk/frameworks/projects/flex4/src/mx/effects/FxAnimateColor.as
      flex/sdk/trunk/frameworks/projects/flex4/src/mx/effects/effectClasses/FxAnimateInstance.a s
      flex/sdk/trunk/frameworks/projects/flex4/src/mx/effects/effectClasses/FxRotate3DInstance. as
      flex/sdk/trunk/frameworks/projects/flex4/src/spark/effects/AnimateTransform.as
      flex/sdk/trunk/frameworks/projects/flex4/src/spark/effects/MotionPath.as