I'm working with the CheckBox component for making a quiz.
I've got CB components labeled A, B, C, etc. with a textfield next
to them with the various possible answers. I want to have it so
that the user can rollover or click the answer text to check off
their answers just as if they had hit the tiny little check box.
I've got the checking/unchecking part working. But I would
also like for rolling over the text to provide the same visual
feedback as moving the pointer over the checkbox. And here I run
into a dead end. I can't quite figure out how to do this.
Poking around a bit I found that if I set the checkboxes
phase to rollover and invalidate() it I will see the result I
expect. But I'm not sure if that is causing other problems.
wow rock - i suppose that you don't want to make the field
into a MC and use handlers for every one of them - and I'm betting
that you've built a dynamically propagated system. thought about
skinning them? with the field - seems like you'd have to modify the
base class then though. but I'm not sure how that would work either
- might be able to extend the class to handle text entry into the
field and maybe a glow filter to simulate the halo effect? i don't
know - just throwin stuff out there :)