0 Replies Latest reply on Oct 28, 2008 7:02 AM by Mike Bauer

    Bitmap Fill is not working as thought

    Mike Bauer
      I am working on a simple target game. I have a class created that inherits from Sprite called TargetSprite. TargetSprite creates a resize matrix, sets beginBitmapFill, sets the line type, then draws a circle, then ends the fill. The problem is that it treats all the individual targets as if they were all the same draw on the fill. Is there a way to make it not do this?

      I attached my TargetSprite code.

      A screenshot of 9 targets can be found here. Also note that the image seems to be keyed off the underlying Canvas coords instead of the coords of the Sprite. It would be nice if there was a setting to make it use the Sprite's coords, or at least to shift based off the upper left of the Sprite.

      Sample Screenshot