5 Replies Latest reply on Nov 8, 2008 11:48 PM by kglad

    if statement for rollovers

    dc12 Level 1
      targetBtn.onRollOver = function()
      {
      if (lastBtn == _level0.btn1)
      {
      TweenLite.to(this.txt,.4,{_alpha:0, _xscale:50, _yscale:50});
      ;
      TweenGroup.allTo(photoArray_show,.4,{_alpha:100});


      switch (targetBtn)
      {
      case _level0.btn2 :
      TweenLite.to(titleTxt2,.4,{_alpha:100});
      break;




      I am using the above code for my menu button rollovers.
      It's working, but I don't want the rollovers to be active until this function is complete:




      function show()
      {
      TweenGroup.allTo([box_mc, txtArray],.4,{_alpha:100});
      var i:Number = 0;
      incrementText = setInterval(changeText, 166);

      function changeText()
      {
      if (i <= 47)
      {
      box_mc.sadieTxt.text = txtArray ;
      i++;
      } else
      {
      clearInterval(incrementText);
      }
      }
      }

      Any ideas? Thanks!