I spend some time searching the web for a solution to
initialize Flash components (buttons, input text, list, tree, and
so on) properties on the beginSprite Director’s event and I
couldn’t find any practical solution then I‘d like to
share with you an easy trick I’ve found.
With this little script you can have just one Flash member on
your cast and put on the stage any number of instances of it and
set its properties independently or you can call any handler that
fills data on components like List, Tree or Data Grid on the
Works fine and it’s much more efficient than the
enterFrame or exitFrame solutions out there, on this stepFrame is
played once instead every application loop like enterFrame and
exitFrame, so no processor penalties.