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"PaulGene" <firstname.lastname@example.org> wrote in message
> I'm still completely lost with this, the template is made up of mainly
> Sprite classes, and a few SimpleButton i tried changing these to
> FlexSprite and
> FlexSimpleButton classes but the same problem applies
I don't think any of those classes support the Flex Framework's idea of
tabbing. I suspect you'll need to do some hard research to figure out how
to put in the hooks yourself.
Good luck ;-)
Arrggg thanks, this all seems very strange, i have found that if i hammer the tab key as the swf loads i get control of the first sprite in the tab order (like it should) and i can then move around all the tabenabled controls as normal with the cursor keys, but the tab key does nothing... so it looks like the problem is just with the tab key itself.
Still haven't solved my problem but digging deep into flex has been interesting :D
Its made me think about what flex actualy is... just a layer that sits on on top of the flash player's classes like sprite and adds all the functionality, and obviously my flash code is sitting underneath that layer, hence no keyboard navigation.
It looks like flex handles keyboard navigation with the FocusManager, and this is overiding the flash players, so ...
to any flex guru's out there, is there a way to stop this?