3 Replies Latest reply on Nov 25, 2008 7:18 AM by BrianRonan

    Kernel multiple outputs

      I see that a kernel may contain "one or more" output members. But neither the ShaderJob nor the filter usage in Flash allows for more than one output. I have written a kernel that filters two inputs (one a Vector.<Number> and one a BitmapData) to corresponding outputs using a single criterion. This compiles OK. Is there any way to use it from AS3? Otherwise I have to run two shaders in sequence to accomplish this.