4 Replies Latest reply on Nov 25, 2008 9:32 AM by gladders

    Using ShaderJobs in FlexBuilder

      Hi All,

      I'm trying to use an asynchronous ShaderJob - but invoking the start() method crashes my browser. You can see my wrok in progress here (WARNING - WILL CRASH YOUR BROWSER!).

      In a nutshell, I'm embedding a small image in my code and generating a BitmapData object from it. I've passed both the BitmapData and the BitmapData as a bitmap to the shader which is then passed to a ShaderJob. The ShaderJob's target is another image control.

      Everything seems rosy until I start() the job - then both IE and FireFox crash.

      Am I missing something?