0 Replies Latest reply on Nov 30, 2008 9:44 PM by IT_Support

    fxRotate3D & fxMove Strange Behaviour

      I am trying to rotate in 3D and at the same time move an object.

      I was getting very confused, and setup a simple test program, and think this might be a bug.

      If I rotate an object to 90deg, then move it, it looks like it tries to keep the perspective in tact, but isn't doing it right. The object ends up not looking right and further actions jump the object back to where I think it should be before it continues with animations.

      A simple test case, is rotate an image to 90deg then move it left it will skew the image
      If I then try to rotate the image again, it jumps back to 90deg (side) view before the rotation