1 Reply Latest reply on Aug 29, 2008 1:04 AM by xelabug

    Mix sounds for seconds ...

    xelabug
      Play the first sound...
      > sndA.start(0,1);

      and next make the events, when the 1° sounds is complete:

      >sndA.onSoundComplete = function () {
      >gotoAndStop(2); //Next frame
      >};

      in the Frame n° 2:
      Start of the 2° mp3 sound:

      > sndB.start(0,1);

      Question:
      How make a mix of the 2 sounds, at the end of the first sound with the second sound..
      [a function like "Before.OnSoundComplete(1000ms)= function () {..."]

      Yes, i know is a dummy function but this is and great example.

      Thank a lot to all...