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I'm not having luck reproducing your problem.
Are you saying you are able to toggle Continuous Rasterization on the text layer? That doesn't sound right.
Sorry, Aaron, I was typing faster than I was thinking and may have omitted or misspoke. Right now AE is tied up in a monstrous render. could be a few hours before I can get back to the thread.
Thanks for tuning in.
Sorry David, can't reproduce it here. I created a white text layer and applied a Cyan tone using Change To Colour.
Here it is with text rasterized:
And here without rasterization:
Well, I cannot reproduce this, either (PC here). The question is, however, what font is used and whether it is tweaked in any way. I've tried on and off to get any such bad behavior based on the thread you linked, but it seems completely arbitrary and for me always hinges on some things that can be turned on or off (also mentioned in that thread)...
Thank you for your assistance, gentlemen, appreciate your attention and I hope not to waste your time. I will exhume this project when I get a chance next week and post a step-by-step so you can tell me it's a simple user or system error. And sorry for not filling in the details: CS3, Mac Intel, OS10.4.2.
Comp 1 "Text Generator" consists of three text layers (not solids with text effects). Typeface was Frutiger LT Std 75 Black, an OpenType font from Adobe. Color of text is yellow, 2 pixel black outline. Effect applied was Change to Color. All three text layers in this comp are 3D.
"Text Generator" is nested into a larger comp called "Container." The 3D switch for the comp is on. It is rotated 15 degrees in all three axes.
Looking at Container, jagged stairsteps appear on the text characters if the Change to Color effect is active in the upstream comp, Text Generator. If I turn off the effect, the text characters are razor sharp in Container.
Andrew, I see a bit of stairstepping on your second image. If you want to, try applying a white border to the upstream text.
> And here without rasterization:
Thanks again, I'll get back to it as soon as I can. Up to my ears creating interesting stuff today!
^ That's correct. The first image I posted was full quality:
and the second was in draft:
to demonstrate the difference, as DB had noted the quality switch seemed to make no difference for him.
I got lost in the thread and didn't realize that your image was an explanation.
Now that I read the whole thread I have no idea what's going on unless it's an open GL issue.
therefore use adaptive resolution (maybe)