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This has been forever this way. You do not adjust the values, but only the speed for the position property, hence the different behavior. Pre-CS4 there is an animation preset that will split the parameters via expressions and custom effects controls to provide this commodity. In CS4 there's a special button in the GE that does this.
thanks. i'm on CS3 so i'll check that out.
Finally got to look at this.
so, in the job i just had, a long vertical still of a web page was moving vertically down through the comp window, which was PAL.
I wanted it to go very fast then change to a slow pan so that you could see the page. it was the transition from fast to slow i had problem with.
I could only get a sudden change (linear like) or one where the page slowed down too much before recovering to the correct slow speed. obviously i wanted a nice smooth curve from one speed to another.
from what you said, should i have used the speed graph and tweaked beziers on that?
or in a different situation i can use 'seperate XYZ position' then use bezier handles on the value graph.
does that make sense Myl?
Yes, the temporal graph takes care of these matters. In the example you describe the motion should be linear and the time "ease". Separating the components would further serve to enhance control. You problem probably is the spacing of the keyframes, which makes predicting the actual speed difficult. In that case you should perhaps add a roving keyframe inbetween somewhere to gain more control over the temporal tangents...
great thanks. i understand it now.
i've never really grasped the finer points of temporal and spacial kf control, but i think i've finally got it.
thanks again Myl, this should really help in future projects. :)
where should i send your payment/beer to? :P
www.mylenium.de has a big orange button all over the place if you feel like it... ;-) I don't drink any alcohol, so sending me a sixpack would be a waste. *giggle* Glad I could help.