I'm superimposing a ping pong ball into live footage of a match but with the actions acting the hitting.
What do people think is the best way to do this?
I was thinking maybe its best to put the 'ball' under a null, motion track the null and animate the ball underneath for scaling and position.
Maybe motion tracking isn't an option and I should just animate the ball movements?
Has anyone done this or may have any possible suggestions?
Make your life easy, hand-animate it. Pingpong is a fast game, resulting in lots of motionblurred elements and it will be a nightmare to track. You'll waste a lot of time on fixing a poor track that you could have spent refining your animation to begin with....