This content has been marked as final. Show 4 replies
How much RAM do you have? What format do you render to? What CoDecs do the sources use (if any)? Multiprocessing crashes/ hangs either occur due to insufficient RAM or the CoDecs conking out. Especially the latter is a rather regular occurence, as most CoDecs are not fully multithreaded/ parallelized. also make sure your disks are fast enough. One instance having to wait for another to finish writing frames can also make it go too sleep (if it thinks it takes too long) and then they mutually lock each other....
My system spec is:-
CPU: Intel Xeon X5355 @ 2.66Ghz (4 cpus)
Graphics: Nvidia Quadro FX 4600 (2Gb), DirectX 10
OS: Vista Ultimate
Drive speed: SAS 10000rpm
gigs of space on Hdd.
Codec is default "best" codec at full Pal(25fps),720x576, (progressive).
Well, clearly you are very short on RAM due to being tied to an 32bit OS. You should turn off multiprocessing alltogether. Keep in mind: Even if you lower RAM usage in AE's prefs to 10%, AE will assign at least 200 MB to each background instance, which sums up to at least 800 MB of RAM. With Vista itself, AE open and potentially other processes running, you already have spent about 2 GB without actually rendering anything...
You need to give each background process at least 2 GB to work efficiently. With a 4 core machine, you would need at least 8 GB of RAM (plus 2 GB for Vista) and you can only get more than 4 GB in total with either Vista64, XPx64 or OS X.
In your case, that means you should start by turning of "Render Multiple Frames Simultaneously" since you don't have enough RAM.
- Jonas Hummelstrand