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3D software. Cloth simualtion and that sort of stuff. If it was for the paper only, you could just shoot it (fire a golfball through not-so-tough paper or something like that), but if it needs to include a special imagery, that doesn't seem feasible.
thanks :) yeah it doesn' have to be that kind of involved, doesn't have to look as good as that pic i posted. Actually it's just a very quick transition...it feels like the kind of thing you see all the time, there must be some preset somewhere that does it...maybe in motion? i mean the paper would split and almost instantly be off screen...is there no way other than the 3d path (which isn't an otpion)? some kind of "poor man`s" equivalent.....?
I'd start in Photoshop with a paper texture, and create 4 (or so) layers with "torn" edges out of the texture. The tears should all lead to the same central "impact" point.
Import to AE, then use a distort tool (I'd probably use Bezier Warp) to bend each layer out from the impact point, revealing a "hole". Then introduce your ball layer, flying through the hole at the appropriate time.
If you want to get fancy, add some residual movement to the paper pieces after the ball has passed through, like they're fluttering a little in the air that the ball dispersed.
It wouldn't work well if it was a slow tear, but for something fast and furious I'm sure you could get away with it.