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Separate the color components using Shift Channels on 3 individual duplicates of the source footage. Quantize them using Mosaic or whatever. Apply two instances of Venetian Blinds to create "pixels" and remove the areas inbetween on each of the 3 layers. Alternatively, create a matte by multiplying a suitable pattern using Motion Tile... A million ways to pull this off.
On the odd occasion I need one of Pete's plugins, I keep them installed on my Intel Mac and force AE to run under Rosetta.
Hey Andrew -- how is that? Doesn't it run like a dog?
Anyone run into another plug-in that does this?
Pete was looking for collaboration to update his plugins to UB. This was certainly one of the plugins that was an easy way to achieve the shifted channels.
Yeah, there's a definite render hit when you switch to Rosetta, but as I say, it's only an odd occasion that I need Pete's plugins, so I find it a suitable workaround.
Bored this Sunday afternoon, so I made an example of how you can replicate a true RGB mesh. Download it and see, if you like.
You can scale the mesh by scaling the content of the pre-comp. There may well be a more efficient way to achieve the same result - this is just off the top of my head.
Digital Trove has a UB plug-in that does this and then some.
Andrew -- you are amazin'! So I was curious about generating your mesh entirely in AE. Any thoughts?
Art -- thanks for the link! That's exactly the plug-in I was looking for. Too bad its $350! :( Oh, I wish they were sold a la cart. I hate plug-in suites.