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> I can't time it right unless I can move the Puppet Pins while the music plays.
Adobe errors are user-useless, apparently by design.
It's almost impossible to do realtime animation in AE to audio. I think most of us would suggest you create markers by tapping or view the audio waveform and set keyframes against markers. Then we'd go back and tweak the positions and eases.
If you get answers on the other forums to which you've posted this question, please return to all of them and close your threads with the correct answers.
*lol* Some valid points. The error code basically says that the interface interactivity is broken because the UI elements loose their reference to the underlying function. Has little real meaning, though. I would have to agree with David that using the oldscholl tap+add markers method would be advisable.
You should be able to use Motion Sketch to record the movements while playing the audio.